Goffman, Erving. Encounters: Two studies in the sociology of interaction.  Indianapolis: The Bobbs-Merril Company, Inc, 1961.

 

Preface                         7

 

The study of every unit of social organization must eventually lead to an analysis of the interaction of its elements.  The analytical distinction between units of organization and processes of interaction is, therefore, not destined to divide up our work for us. (7)

 

Unfocused interaction consists of those interpersonal communications that result solely by virtue of persons being in one another’s presence, as when two strangers across the room from each other check up on each other’s clothing, posture, and general manner, while each modifies his own demeanor because he himself is under observation.  Focused interaction occurs when people effectively agree to sustain for a time a single focus of cognitive and visual attention, as in a conversation, a board game, or a joint task sustained by a close face-to-face circle of contributors.  Those sustaining together a single focus of attention will, of course, engage one another in unfocused interaction, too.  (7)

 

I call the natural unit of social organization in which focused interaction occurs a focused gathering, or an encounter, or a situated activity system.  I assume that instances of this natural unit have enough in common to make it worthwhile to study them as a type.  Three different terms are used out of desperation rather than by design; as will be suggested, each of the three in its own way is unsatisfactory, and each is satisfactory in a way that the others are not.  (8)

 

Paradoxically, then, if a gathering, on its own, is to generate a group and have group-formation mark the gathering as a memorable event, then a stranger or two may have to be invited - and this is sometimes carefully done on sociable occasions.  These persons anchor the group-formation that occurs, preventing it from drifting back into the relationships and groups that existed previously among the participants. (14)

 

Fun in Games               17

 

1. Play and Seriousness.  In daily life, games are seen as part of recreation and “in principle devoid of important repercussions upon the solidity and continuity of collective and institutional life.”  Games can be fun to play, and fun alone is the approved reason for playing them.  The individual, in contrast to his treatment of “serious” activity, claims a right to complain about a game that does not pay its own way in immediate pleasure and, whether the game is pleasurable or not, to plead a slight excuse, such as an indisposition of mood, for not participating. (17)

 

Because serious activity need not justify itself in terms of the fun in provides, we have neglected to develop an analytical view of fun and an appreciation of the light that fun throws on interaction in general.  This paper attempts to see how far one can go by treating fun seriously.  (17)

 

2. Encounters.  I limit myself to one type of social arrangement that occurs when persons are in one another’s immediate physical presence, to be called here an encounter or a focused gathering.  For the participants, this involves: a single visual and cognitive focus of attention; a mutual and preferential openness to verbal communication; a heightened mutual relevance of acts; an eye-to-eye ecological huddle that maximizes each participant’s opportunity to perceive the other participants’ monitoring of him. (18)

 

                                                              Formalizations (19)

 

1. Rules of Irrelevance.  Encounters are everywhere, but it is difficult to describe sociologically the stuff that they are made of.  I fall back on the assumption that, like any other element in social life, an encounter exhibits sanctioned orderliness arising from obligations fulfilled and expectations realized, and that therein lies its structure. (19)

 

They [games] clearly illustrate how participants are willing to forswear for the duration of the play any apparent interest in the esthetic, sentimental, or monetary value of the equipment employed, adhering to what might be called rules of irrelevance.  For example, it appears that whether checkers are played with bottle tops on a piece of squared linoleum, with gold figurines on inlaid marble, or with uniformed men standing on colored flagstones in a specially arranged court square, the pairs of players can start with the “same” positions, employ the same sequence of strategic moves and countermoves, and generate the same contour of excitement.  (19-20)

 

I have suggested that the character of an encounter is based in part upon rulings as to properties of the situation that should be considered irrelevant, out of frame, or not happening.  To adhere to these rules is to play fair.  Irrelevant visible events will be disattended; irrelevant private concerns will be kept out of mind.  An effortless unawareness will be involved, and if this is not possible then an active turning-away or suppression will occur.  Heroic examples of this quite fundamental process - the operation of rules of irrelevance in social interaction - can be discovered in mental hospitals, where patients can be found immersed in a game of bridge (or affecting this immersion) while one or two of the players engage in occult manneristic movement and the whole table is surrounded by the clamor of manic patients.  Here it can be clearly seen that an engaging activity acts as a boundary around the participants, sealing them off from many potential worlds of meaning and action.  (25) Without this encircling barricade, presumably, participants would be immobilized by an inundation of bases of action.  (25-26)

 

2. Realized Resources.  The social organization exhibited in a focused gathering is, then, a consequence of the effective operation of rules of irrelevance.  But, although this describes what is excluded from the reality of the encounter, it tells us nothing about what is included, and it is of this that we must now try to get a systematic view.  (26)

 

The set of rules which tells us what should not be given relevance tells us also what we are to treat as real.  There can be an event only because a game is in progress, generating the possibility of an array of game-meaningful happenings. (26)

 

A matrix of possible events and a cast of roles through whose enactment the events occur constitute together a field for fateful dramatic action, a plane of being, an engine of meaning, a world in itself, different from all other worlds except the ones generated when the same game is played at other times.  (26-27).

 

Games, then, are world-building activities.  I want to suggest that serious activities have this quality too.  We are ready to see that there is no world outside the various playings of a game that quite corresponds to the game-generated reality, but we have been less willing to see that the various instances of a serious encounter generate a world of meanings that is exclusive to it.  (27)

 

There is no combination of bids and hands that any deck of cards might not bring to any table of bridge, providing the players sit long enough; in the same way, a customer, a clerk, and a floor manager can among themselves play out the drama that is possible in shops.  I shall refer to these locally realizable events and role as realized sources.  (28)

 

Just as every encounter will sustain events that are part of a world that can be fully realized within the encounter, so many of the matters that are given no concern or attention will have an organizational base and a relevant world of meaning beyond the confines of the type of encounter in question.  (28)

 

3. Transformation Rules. Given the presence of realized resources, it is apparent that in each focused gathering the problem of how to allocate these resources among the participants must be solved.  Whatever the various solutions, it is apparent that attributes of participants will have to be employed as means for deciding on allocation.  Some of these allocative attributes can be fully generated by means of a special preliminary encounter, as when bridge partners are selected according to a little game of highs and lows in a draw of cards, or when numbered cards are given out in a bakery shop to mark priority of appearance.  In other cases the allocative attributes may derive directly from the realized world of the encounter, as when prizes are distributed according to game score.  (29)

 

We find, then, transformation rules, in the geometrical sense of that term, these being rules, both inhibitory and facilitating, that tell us what modification in shape will occur when an external pattern of properties is given expression inside the encounter. (33)

 

The transformation rules of an encounter describe the fate of any property as a constituent of internal order...A consideration of these attributes in relation to the transformation rules of encounters allows us to deal directly and analytically with face-to-face instances of what are ordinarily called “deference patterns,” defining deference here as interpersonal ritual.  These patterns establish the manner in which social attributes crucial in the wider society are dealt with during concrete occasions of face-to-face interaction. (33-34).

 

                                                          Dynamics of Encounters

 

1, Games, Play, and Gaming.  The game model has very serious implications for the accepted language of social psychology, especially for three concepts: the individual, communication and interaction.  The concept of the “individual” is properly split in two.  We now have an “interest-identity,” “team,” or “side,” this being something without flesh or blood that profits or loses by the outcome of the game according to a known utility function; and we have a “player,” an agent-of-play, not a principal, who thinks and acts but does this for the side on which he is playing.  The concept of “communicative activity” is similarly altered: the basic activity in a game is a move, and moves are neither communicated like messages nor performed like tasks and deeds; they are made or taken.  To make a move requires some social arrangement by which a principal, acting through his agent, can commit himself to a position.  To communicate that this position has been taken up is another move, quite distinct from the first, as is demonstrated by the fact that often in games our object is to make a move without informing the opposing team that we have made it.  Finally, as regards interaction, we see that a game perspective reduces the situation to teams, each acting rationally to press a single type of interest or pay-off while accepting very special conditions of action. Each move must be selected from a small number of possibilities next open to the opponent.  Each team is aware of this mutual determination and oriented to the control of it, the entire outcome for each team being dependent on how it fares in this outmaneuvering.  The concept of interaction is thus transformed: instead of referring to mutual influence that might be peripheral and trivial, it now refers to a highly structured form of mutual fatefulness.  (35)

 

In the literature on games, a distinction is made between a game, defined as a body of rules associated with a lore regarding good strategies, and a play, defined as any particular instance of a given game being played from beginning to end.  Playing could then be defined as the process of move-taking through which a given play is initiated and eventually completed; action is involved, but only the strictly game-relevant aspects of action. (35)

 

The varieties of interaction that occur among persons who are face to face for the avowed purpose of carrying on a game, I shall call gaming, including here, in addition to playing, activity that is not strictly relevant to the outcome of the play and cannot be defined in terms of the game.  I shall call a focused gathering that ostensibly features plays of a game a gaming encounter.  A play of a game has players; a gaming encounter has participants.  A play is a special abstraction from the more concrete unit, gaming encounter, just as the concept of player is an abstraction from that of participant. (36)

 

2. Spontaneous Involvement.   When an individual becomes engaged in an activity, whether shared or not, it is possible for him to become caught up by it, carried away by it, engrossed in it - to be, as we say, spontaneously involved in it. (38)

 

Gaming encounters provide us with fine examples of how a mutual activity can utterly engross its participants, transforming them into worthy antagonists in spite of the triviality of the game, great differences in social status, and the patent claims of other realities.  (39)

 

A participant’s spontaneous involvement in the official focus of attention of an encounter tells others what he is and what his intentions are, adding to the security of the others in his presence.  Further, shared spontaneous involvement in a mutual activity often brings the sharers into some kind of exclusive solidarity and permits them to express relatedness, psychic closeness, and mutual respect; failure to participate with good heart can therefore express rejection of those present or of the setting. (40)

 

3. Ease and Tension.  In such circumstances, what the individual is obliged to attend to, and the way in which he is obliged to perceive what is around him, will coincide with what can and what does become real to him through the natural inclination of his spontaneous attention.  Where this kind of agreement exists, I assume - as an empirical hypothesis - that the participants will feel at ease or natural, in short, that the interaction will be euphoric for them.  (41-42)

But it is conceivable that the participant’s two possible worlds - the one in which he is obliged to dwell and the one his spontaneous involvement actually does or could bring alive to him - may not coincide, so that he finds himself spontaneously engrossed in matters declared irrelevant and unreal by the transformation rules.  I make a second empirical assumption, that a person who finds himself in this conflict will feel uneasy, bored, or unnatural in the situation, experiencing to this degree that he feels committed to maintaining the transformation rules.  Under such circumstances, we can say that a state of tension or dysphoria exists for him in the encounter; he feels uneasy. (42)

 

None the less, for any given encounter, it is of analytical interest to imagine those circumstances which would maximize ease or euphoria, bringing actual involvements and obligatory ones into perfect congruence.  These circumstances we may refer to as the encounter’s euphoria function.  It will be apparent that a maximum of euphoria can be achieved in theory in two different ways: one, by granting the character of the activity and going on from there to obtain the most suitable recruits (in terms of the maintenance of euphoria); and, the other, by granting the recruits and, given their social attributes, determining the most effective allocation of internally-generated resources. (44)

 

Interestingly enough, the issue of a dysphoria function is worth considering too, and not only because of the fantasy persons sometimes have of giving a party with a maximally unsuitable combination of guests.  (45)

 

5 [sic] [4.]. Integrations.  As suggested, in any focused gathering there are likely to be officially irrelevant matters that actively draw the concern and attention of the participants, giving rise to tension.  In addition, there are likely to be matters that are currently held back by selective inattention but would cause tension were they introduced pointedly.  By contributing especially apt words and deeds, it is possible for a participant to blend these embarrassing matters smoothly into the encounter in an officially accepted way, even while giving support to the prevailing order.  Such acts are the structural correlates of charm, tact, or presence of mind.  These acts provide a formula through which a troublesome event can be redefined and its reconstituted meaning integrated into the prevailing definition of the situation, or as a means of partially redefining the prevailing encounter, or various combinations of both.  (48)

 

5. Flooding Out.  It is apparent however that under certain circumstances the individual may allow his manner to be inundated by a flow of affect that he no longer makes a show of concealing.  The matter in which he has been affecting disinvolvement suddenly becomes too much for him, and he collapses, if only momentarily, into a person not mobilized to sustain an appropriate expressive role in the current interaction; he floods out. (58)

 

I have suggested that when an individual floods out, other participants may contagiously flood out, too, or treat the incident (whether spontaneously or self-consciously) as if it had not occurred.  There is also a third way in which participants respond to an offender.  Seeking a tolerable level of tension, they can openly alter the rules, redefining the situation around the plight of the offender, but treating him now not as a participant but as a mere focus of attention - in fact, as an involuntary performer. (58).

 

6. Structure and Process.  During any encounter it is possible for a sub-set of participants to form a communicative byplay and, without ratifying their new mutual activity except among themselves, withdraw spontaneous involvement from the more inclusive encounter.  (61)

 

Since the introduction of a tactful or hostile joke is likely to lead all the participants into a temporary new engagement if successful and into greater dysphoria if unsuccessful, we can understand that the right to make such efforts will not be randomly distributed among the participants of the encounter but that role differentiation will occur which places this venturesome function in special hands.  This is especially true when the participants spend time together in a series of similar encounters.  Thus, the right to “make a joke of something” is often restricted to the ranking person present, or to a subordinate playing the part of the fool - a part that allows him to take liberties during interaction in exchange for his character.  In either case, this redirecting influence can be accomplished without threatening to alter the sensed distribution of influence that permanently alters the transformation rules, an even closer fit between manipulation and rank may be expected. (65).

 

7. Interaction Membrane.  When the wider world passes through the boundary of an encounter and is worked into the interaction activity, more than a re-ordering or transformation of pattern occurs.  Something of an organized psychobiological nature takes place.  Some of the potentially determinative wider world is easefully disattended; some is repressed; and some is suppressed self-consciously at the price of felt distraction.  Where easeful disattention occurs, there will be no tendency to modify the transformation rules; where felt distraction occurs there will be pressure on the rulings.  An incident endangers the transformation rules, not directly but by altering the psychic work that is being done by those who must interact in accordance with these rules.  (65)

 

                                                               Bases of Fun (66)

 

In concluding this paper then, I would like to take a speculative look at some of the conditions, once removed, that seem to ensure easeful interaction.  Again, there seems to be no better starting point than what I labeled gaming encounters.  Not only are games selected and discarded on the basis of their ensuring euphoric interaction, but, to ensure engrossment, they are also sometimes modified in a manner provided for within their rules, thus giving us a delicate tracer of what is needed to ensure euphoria. (66-67)

 

There is a common-sense view that games are fun to play when the outcome or pay-off has a good chance of remaining unsettled until the end of play (even though it is also necessary that play come to a final settlement within a reasonable period of time)... On similar grounds, should the final score come to be predictable, as often happens near the end of the play, concession by the loser is likely, terminating the action in the interests of both the play and the gaming encounter.  (67)

 

But if we combine our two principles - problematic outcome and sanctioned display - we may have something more valid.  A successful game would then be one which, first, had a problematic outcome and then, within these limits, allowed for a maximum possible display of externally relevant attributes.  (68)

 

Whatever the interaction, then, there is this dual theme: the wider world must be introduced, but in a controlled and disguised manner.  Individuals can deal with one another face to face because they are ready to abide by rules of irrelevance, but the rules seem to exist to let something difficult be quietly expressed as much as to exclude it entirely from the scene.  Given the dangers of expression, a disguise may function not so much as a way of concealing something as a way of revealing as much of it as can be tolerated in an encounter.  We fence our encounters in with gates; the very means by which we hold off a part of reality can be by which we can bear introducing it.  (77-78)

 

From this, it follows, of course, that what is a successful and happy occasion for one participant may not be such for the other.  Further, it follows that if the many are to be pleased, then the few may have to sacrifice themselves to the occasion, allowing their bodies to be cast into the blend to make the bell sound sweet.  Perhaps they rely at such times on other kinds of pleasures. (79)

 

Conclusions (79)

 

I have argued in this paper that any social encounter, any focused gathering, is to be understood, in the first instance, in terms of the functioning of the “membrane” that encloses it, cutting it off, from a field of properties that could be given weight.  There is a set of transformation rules that officially lays down what sorts of properties are to be given what kind of influence in the allocation of locally realized resources.  If a participant can become spontaneously involved in the focus of attention prescribed by these transformation rules, he will feel natural, at ease, sure about the reality in which he and the others are sustained.  An encounter provides a world for its participants, but the character and stability of this world is intimately related to its selective relationship to the wider one.  The naturalistic study of encounters, then, is more closely tied to studies of social structure on one hand, and more separate from them, than one might at first imagine.  (80)

 

To be at ease in a situation is to be properly subject to these rules, entranced by the meanings they generate and stabilize; to be ill at ease means that one is ungrasped by immediate reality and that one loosens the grasp that others have of it.  To be awkward or unkempt, to talk or move wrongly, is to be a dangerous giant, a destroyer of worlds.  As every psychotic and comic ought to know, any accurately improper move can poke through the thin sleeve of immediate reality. (81)

 

Role Distance             85

 

The classic formulation of role concepts comes from the social-anthropological tradition and has led to the development of a conceptual framework sometimes called “role theory.”  A status is a position in some system or pattern of positions and is related to the other positions in the unit through reciprocal ties, through rights and duties binding on the incumbents.  Role consists of the activity the incumbent would engage in were he to act solely in terms of the normatve demands upon someone in his position.  Role in the normative sense is to be distinguished from role performance or role enactment, which is the actual conduct of a particular individual while on duty in his position.  (85)

 

The individual’s role enactment occurs largely through a cycle of face-to-face social situations with role others, that is, relevant audiences.  These various kinds of role others for an individual in role, when taken together, have recently been termed a role-set.  (pp. 85-86).

 

The over-all role associated with a position falls into role sectors or subroles, each having to do with a particular kind of role other.  (86)

 

For this paper, it is important to note that in performing a role the individual must see to it that the impressions of him that are conveyed in the situation are compatible with role-appropriate personal qualities effectively imputed to him: a judge is supposed to be deliberate and sober; a pilot, in a cockpit, to be cool; a bookkeeper to be accurate and neat in doing his work.  These personal qualities, effectively imputed and effectively claimed, combine with a person’s title, when there is one, to provide a basis of self-image for the incumbent and a basis for the image that his role others will have of him.  (87).

 

It can be useful to distinguish between the regular performance of a role and a regular performer of a role.  If, for example, a funeral parlor is to stay in business, then the role of the director, of the immediately bereaved, and of the deceased must be performed regularly; but, of these regularly performed roles, only the director will be a regular performer. (88)

 

The function of a role is the part it plays in the maintenance or destruction of the system or pattern as a whole, the terms eufunction and dysfunction  sometimes being employed to distinguish the supportive from the destructive effects.  Where the functional effect of a role is openly known and avowed, the term manifest function is sometimes employed; where these effects are not regularly foreseen and, especially, where this foresight might alter effects, the term latent is sometimes used. (88)

 

An individual becomes committed to something when, because of the fixed and interdependent character of many institutional arrangements, his doing or being this something irrevocably conditions other important possibilities in his life, forcing him to take courses of action, causing other persons to build up their activity on the basis of his continuing in his current undertakings, and rendering him vulnerable to unanticipated consequences of these undertakings. (88-89)

 

The self-image available for anyone entering a particular position is one of which he may become affectively and cognitively enamored, desiring and expecting to see himself in terms of the enactment of the role and the self-identification emerging from this enactment.  I will speak here of the individual becoming attached to his position and its role, adding only that in the case of larger social units - groups, not positions - attachment is more likely to have a selfless component. (89)

 

While manifestly participating in one system of roles, the individual will have some capacity to hold in abeyance his involvement in other patterns, thus sustaining one or more dormant roles that are enacted roles on other occasions.  This capacity supports a life cycle, a calendar cycle, and a daily cycle of role enactments; such scheduling implies some jurisdictional agreements as to where and what the individual is to be when.  This role-segregation may be facilitated by audience-segregation, so that those who figure in one of the individual’s major role-sets do not figure in another, thereby allowing the individual to possess contradictory qualities.  Nevertheless, a person such as a surgeon, who keeps his surgical tools off his kitchen table and his wife off his other table, may find himself with the role dilemma of treating an other both as a kinsman and as a body.  The embarrassment and vacillation characteristic of role-conflict presumably result. (91).

 

Limitations of the Role Framework (91)

 

The notion that position is part of a pattern or system must now be reappraised.  Some formal organizations, especially ones wholly contained in the physically bounded region of a walled-in social establishment, provide a concrete system of activity that can be used as a contextual point of reference.  Even here the system-like properties of the organization cannot be taken for granted; but when we take a wider unit, such as a community or a society, there is no obvious concrete system of activity to point to as the pattern or system in which the position has its place.  I suggest a more atomistic frame of reference must be used - and is in fact used in actual studies.  When we study role we study the situation of someone of a particular analytical category, and we usually limit our interest to the situation of this kind of person in a place and time: the home during nonworking hours; the factory during working hours; the community during one’s lifetime; the school during the academic term.  But any identification of these contexts as social systems is surely hazardous, requiring for justification an extensively preliminary study seldom undertaken.  (pp. 94-95).

 

Situated Activity Systems

 

Some of these activities will bring him into face-to-face interaction with others for the performance of a single joint activity, a somewhat closed, self-compensating, self-terminating circuit of interdependent actions - what might be called a situated activity system.   (pp. 95-96).

 

When the runs of a situated system are repeated with any frequency, fairly well-developed situated roles seem to emerge: action comes to be divided into manageable bundles, each a set of acts that can be compatibly performed by a single participant. (96)

 

The point about looking at situated activity systems, however, is not that some traditional role concepts can be applied in this situational setting, but that the complexities of concrete conduct can be examined instead of by-passed.  Where the social content of a situated system faithfully expresses in miniature the structure of the broader social organization in which it is located, then little change in the traditional role analysis is necessary, situated roles would merely be our means of sampling, say, occupational or institutional roles.  But where a discrepancy is found, we would be in a position to show a proper respect for it.  (99).

 

The Problem of Expression

 

One issue is that roles may not only be played but also played at, as when children, stage actors, and other kinds of cutups mimic a role for the avowed purpose of make-believe; here surely, doing is not being.  (pp. 99-100)

 

Whether an individual plays a role or plays at it, we can expect that the mechanics of putting it on will typically expose him as being out of character at certain regular junctures.  Thus, while a person may studiously stay in role while in the staging area of its performance, he may nonetheless break role or go out of role when he thinks that no one or no one important can see him.  (100-101).

 

Explanations, apologies, and joking are all ways in which the individual makes a plea for disqualifying some of the expressive features of the situation as sources of definitions of himself.  Since these maneuvers are often accepted by the others present, we must see that the individual’s responsibility for the self-expressive implications of the events around has definite limits. (105)

 

Role Distance

 

Just as “flustering” is a classic possibility in all situated systems, so also is the earnest way these youngsters of three or four ride their horses.  Three matters seem to be involved: an admitted or expressed attachment to the role; a demonstration of qualifications and capacities for performing it; an active engagement or spontaneous involvement of attention and muscular effort.  Where these three features are present, I will use the term embracement.  To embrace a role is to disappear completely into the virtual self available in the situation, to be fully seen in terms of the image, and to confirm expressively one’s acceptance of it.  To embrace a role is to be embraced by it.  (106)

 

The “effectively” expressed pointed separateness between the individual and his putative role I shall call role distance.  A shorthand is involved here: the individual is actually denying not the role but the virtual self that is implied in the role for all accepting performers.  (106)

 

A summary of concepts is now in order.  I have tried to distinguish among three easily confused ideas: commitment, attachment, and embracement.  It is to be noted that these sociological terms are of a different order from that of engagement, a psychobiological process that a cat or a dog can display more beautifully than man.  Finally, the term role distance was introduced to refer to actions which effectively convey some disdainful detachment of the performer from a role he is performing.  (110)

 

Role Distance and Serious Activity (110)

 

The concept of role distance provides a sociological means of dealing with one type of divergence between obligation and actual performance.  First, we know that often distance is not introduced on an individual basis but can be predicted on the grounds of the performers’ gross age-sex characteristics.  Role distance is a part (but, of course, not the only part) of typical role, and this routinized sociological feature should not escape us merely because role distance is not part of the normative framework of role.  Secondly, that which one is careful to point out one is not, or not merely, necessarily has a directing and intimate influence on one’s conduct, especially since the means for expressing this disaffection must be carved out of the standard materials available in the situation. (115)

 

The more extensive the trappings of role, the more opportunity to display role distance.  Personal front and social setting provide precisely the field an individual needs to cut a figure in - a figure that romps, sulks, glides, or is indifferent. (115)

 

Surgery as an Activity System (115)

 

The Functions of Role Distance for Surgery (120)

 

Some final points may now be mentioned concerning the function of role distance, now not merely in surgery but in situated systems in general.  (131)

 

First, by not demanding the full rights of his position, the individual finds that he is not completely committed to a particular standard of achievement; should an unanticipated discrediting of his capacity occur, he will not have committed himself and the others to a hopelessly compromised position.  Second, it appears that social situations as such retain some weight and reality in their own right by drawing on role distance - on the margin of reservation the individual has placed between himself and his situated role.  (131-132)

 

More significant, there is the fact that in prisons and mental hospital, where some inmates constantly sustain a heroic edifice of withdrawal, uncooperativeness, insolence, and combativeness, the same inmates may be quite ready to engage in theatricals in which they enact excellent portraits of civil, sane, and compliant characters.  But this very remarkable turnabout is understandable too.  Since the staged circumstances of the portrayed character are not the inmate’s real ones, he has no need (in the character’s name) to exhibit distance from them, unless, of course, the script calls for it. (132)

 

A simultaneous Multiplicity of Selves

 

Instead, then, of starting with the notion of a definition of the situation we must start with the idea that a particular definition is in charge of the situation, and that as long as this control is not overtly threatened or blatantly rejected, much counter-activity will be possible.  The individual acts to say: “I do not dispute the direction in which things are going and I will go along with them, but at the same time I want you to know that you haven’t fully contained me in the state of affairs.” Thus, the person who mutters, jokes, or responds with sarcasm to what is happening in the situation is nevertheless going along with the prevailing definition of the situation - with whatever bad spirit.  The current system tells us what situated roles will be in charge of the situation, but these roles at the same time provide a framework in which role distance can be expressed.  Again it should be noted that face-to-face interaction provides an admirable context for executing a double stance - the individual’s task actions unrebelliously adhere to the official definition of the situation, while gestural activity that can be sustained simultaneously and it noninterferingly shows that he has not agreed to having all of himself defined by what is officially in progress.  (133)

 

In summary, then, it may be stated that, given a situated system as a point of reference, role distance is a typical, not normative, aspect of role.  But the lightness with which the individual handles a situated role is forced upon him by the weight of his manifold attachments and commitments to multi-situated social entities.  Disdain for a situated role is a result of respect for another basis of identification. (142)

 

When we shift our point of reference from the situated system, then, to these wider entities, role distance can again be seen as a response to a normative framework.  As far as merry-go-round riding is concerned, the role distance exhibited by an eight-year-old boy is a typical, not obligatory, part of the situation; for the boy’s manhood, however, these expressions are obligatory.  A statistical departure in the first case would be a moral departure in the second. (143)

 

Conclusions (p, 143)

 

Much role analysis seems to assume that once one has selected a category of person and the context or sphere of life in which one wants to consider him, there will then be some main role that will fully dominate his activity.  Perhaps there are times when an individual does march up and down like a wooden soldier, tightly rolled up in a particular role.  It is true that here and there we can pounce on a movement when an individual sits fully astride a single role, head erect, eyes front, but the next moment the picture is shattered into many pieces and the individual divides into different persons holding the ties of different spheres of life by his hands, by his teeth, and by his grimaces.  When seen up close, the individual, bringing together in various ways all the connections that he has in life, becomes a blur.  (143)

 

A final comment is to be added.  There is a vulgar tendency in social thought to divide the conduct of the individual into a profane and sacred part, this version of the distinction strangely running directly contrary to the one Durkheim gave us.  The profane part is attributed to the obligatory world of social roles; it is formal, stiff, and dead; it is exacted by society.  The sacred part has to do with “personal” matters and “personal” relationships - with what an individual is “really” like underneath it all when he relaxes and breaks through to those in his presence.  It is here, in this personal capacity, that an individual can be warm, spontaneous, and touched by humor.  It is here, regardless of his social role, that an individual can show “what kind of guy he really is.”  And so it is, that in showing that a given piece of conduct is part of the obligations and trappings of a role, one shifts it from the sacred category to the profane, from the fat and living to the thin and dead.  Sociologists qua sociologists are allowed to have the profane part; sociologists qua persons, along with other persons, retain the sacred for their friends, their wives, and themselves. (152)

 

The concept of role distance helps to combat this touching tendency to keep a part of the world safe from sociology.  For if an individual is to show that he is a “nice guy” or, by contrast, one much less nice than a human being need be, then it is through his using or not using role distance that this is likely to be done.  It is right here, in manifestations of role distance, that the individual’s personal style is to be found.  And it is argued in this paper that role distance is almost as much subject to role analysis as are the core tasks of roles themselves. (152)